Advice on drawing 3/4 view perspective of a vehicle?
(Reposted here under the advice of @Philipp)What is a good method to make a 3/4 view car, truck or other vehicle going around a corner?" As stated above I have a firm grasp on how to do N/S E/W just not in between. I find it easier to learn via example and tutorial.----I am currently in the process of creating a first in media that I am aware of a sprite comic series based off of the Transformers Mythos. Some of you may have seen info about this before and it's taking time but I am fully ready to grow my skills in the pixel art field as I go along with putting my own spin on the classic war for Cybertron.Having said that I can finally bring up a trouble area I need advice from the top tier spriters so I can actually make the next step. So I want to ask some advice on methodology for sprite making. The primary style I plan to use being a 3/4 view comparable to Chrono Trigger or the more recent Stardew Valley and the indie game Bot Vice.I am having great difficulty understanding the best way to take the sprites smoothly around a corner. Let's say you were playing a racing game with said perspective for me all would be fine in spriting until a curve came up which would require the sprite to lean into a in between set of frames between North/South and East/West the four cardinal directions. (Studying Retro City Rampage's set up I've found a full smooth turn can be made in three frames) I can do fine but Diagonals (all variations between too) are something I need advice possibly even tutoring on as my comic will definitely have to have that angle whether it be Optimus spining out, Bumblebee taking a curve too sharp or just a scenic view where the into curve looks best.Now I'm not limiting myself to just 3/4 view but for the most part unless it's a larger scene or is better shown in another angle it is what I'm using.