
Brils M.
asked 10/21/23Probability question
Hello, my question is about probabilities from a game called "Deceit". Here are the premises.
- 6 players, 2 unknow infected players among them.
- Each one has therefore 1/3 chance of being infected (2/6).
- We isolate two random people from the group.
- From the isolated group of two, ONLY one of the two is guaranteed to be infected.
- Therefore, the players of the isolated group have 1/2 chance of being infected, and the other group of 4, have 1/4 of being infected, since there is still an unknow infected player among them.
- After, we bring back the isolated group of 2 to the group of four.
The question is : What are the odds of being infected for EACH and SINGLE player after putting them
back together?
Thank you for your answers!
1 Expert Answer
Benjamin M. answered 10/23/23
#1 Award-Winning Math Marvel with Unprecedented Track-Record
Brils... let's play!
Initial Scenario:
- Total players: 6
- Infected players: 2
- Chance of being infected initially: 1/3
Isolation Phase:
- Two people are isolated; one is guaranteed to be infected.
- Chance of being infected in isolated group: 1/2
- Chance of being infected in the non-isolated group: 1/4
After Reintegration:
- Isolated Players:
- Probability remains 1/2 or 50%. The isolation process confirmed at least one infected individual in this pair, and reintegrating them doesn't change this probability.
- Non-Isolated Players:
- Probability remains 1/4 or 25%. The non-isolated group's probability doesn't change upon reintegration because no new information about their infection status is revealed.
Further Exploration:
- Conditional Probability:
- Players can use this information to make strategic decisions in the game. Knowing you have a lower chance of being infected if you're not isolated can be advantageous.
- Strategy Implications:
- If a player knows they are in the less likely group (1/4 chance), they may choose to be more aggressive in their actions, assuming they are 'safer.'
- Group Dynamics:
- The isolated players, knowing they have a higher chance of being infected, might behave more cautiously or deceptively, depending on their actual status.
- Game Theory:
- Understanding these probabilities can lead to more complex strategies, including bluffing or double-bluffing based on perceived infection probabilities.
- Limitations:
- These probabilities are conditional and based on the rules as stated. They don't account for any additional game mechanics that might reveal more information about who is infected.
I hope this helps. If so, I would greatly appreciate your feedback as I am new to this platform, though very experienced in stats!
Thank you,
Ben
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Patrick F.
10/21/23