Kelly M. answered 02/03/20
CG Animator, Generalist with 28 years of production experience.
Yes, there are several ways that the deep learning technology used in deep fakes can be applied to animation.
It depends on the model (learning/AI) type however. A 3D morph-able model position and place technique can be utilized to produce object sequences from a piece of video. Any of these objects in a sequence can be converted into a single object that retains that frame position of the points and can be driven later with "endomorphs" (LightWave3D) or "blendshapes" (maya).
I actually had a tool written last summer for a movie that does exactly this. It looks at a mp4 video and then produces a set of 3D models (obj sequence) from that video where each frame the computer does its best to match the position and placement of the "face" that is a generic face model and then distorts it appropriately to match. This is the "morph-able model" part of the position and place technique. Once complete, I can take that object sequence and turn all of them into a series of endomorphs in LightWave3D Layout or select any of them from the video frame numbering and put those into the LightWave3D object file I want to save out. From there I can use the morph mixer tool in Layout to animate a face, without actually having to model the morphs themselves, using this technique.
What's even better is that one I have this, I can throw it into a tool like TAFA (http://macreitercreations.com/ << ignore the bad website, its hands down the most powerful/fastest facial animation tool on the planet - trust me, its TOO easy. The developer ran into some troubles a number of years ago and hasn't had the time to update it, but it still works wonderfully) and use those morphs to animate a face easily.
A great technique is to record the basic facial expressions (phenoms) of yourself with your head straight on, convert to a model with the morphs or blendshapes in it through this tool I have or a similar tool, then use the results to drive facial animation using morphs rather than bones, and its its a heck of a lot faster using TAFA than any other way I've tried or seen it done.
If you need more information, please contact me.