In most fundamental classes, we generally deal with acceleration which is constant (or averaged over time). To even have jerk, we would need an acceleration which depends on time. You can do a lot of physics without worrying about it, though it definitely comes up in engineering design (for example, any fundamental physics problem describing direct transition of a roller coaster car from a straight track to a circular loop would run into significant problems with jerk).
In terms of the real-world experience of these effects, I describe it by talking about imagining driving in a car on a long, straight, flat road with no bumps. If you are in such a situation, and close your eyes (and ignore any road noise or noise from your car), it can fell like you're just sitting in a chair at home, with no particular stresses on you (except gravity and the normal force, which are always there in cases like this). This is predicted by Newton's laws of motion, which make no distinction between being at rest or being in motion at constant velocity (constant in magnitude AND direction).
Now imagine the driver (who I presume is not you; otherwise, don't close your eyes in the previous part! :D ) evenly applies the brake to slow down. You will feel a pull (the actual pull is backward, though inertia may make it seem you are leaning forward). This sort of pull (or push) is how we generally physically experience acceleration.
By the way, the meaning of the word acceleration in physics is rather different from everyday usage. In common use, it often means "speeding up." But in physics, it is specifically "change in velocity over time," and there is acceleration both in "speeding up" and "slowing down." We can talk about that in a little more detail, if you like.
Now, imagine the driver is braking evenly, and then suddenly mashes their foot onto the pedal (perhaps to avoid some suddenly apparent hazard). You may have experienced this sort of thing before. You will probably feel a "jerk" in you seat. This is most likely the source of the name jerk, and results from the fact that the acceleration is changing with time over that interval. We may not use "jerk" commonly in situations like this, as we use acceleration for changing speeds, but that is what it is.