Rize S. answered 03/23/23
Senior IT Certified Trainer, IT Developer & DBA Administrator
When structuring a game with AngularJS, it is important to determine the responsibilities of each component and choose the appropriate one for each task. Here's a possible way to structure your game:
- Services: Use a service to load the text file and expose its contents to the rest of the application. This service could have a method like loadTextFile(fileName) that returns a promise with the text contents.
- Directives: Use directives to create reusable components that encapsulate behavior and presentation. For example, you could create a sprite directive that takes an image source and animates it when a certain condition is met. This directive could listen to changes in the game state and update the animation accordingly.
- Controllers: Use a controller to manage the game state and handle user input. The controller could load the text file using the service, parse it into a list of scenes, and expose the current scene to the view. It could also listen to user input and update the game state accordingly.
- Views: Use HTML templates to define the structure and layout of the game. The templates should use directives to display the text and sprites, and the controller to bind the data to the view.
Here's an example of how the code could be structured:
// Define a service to load the text file
app.service('textLoader', function($http) {
this.loadTextFile = function(fileName) {
return $http.get(fileName).then(function(response) {
return response.data;
});
};
});
// Define a sprite directive
app.directive('sprite', function() {
return {
restrict: 'E',
scope: {
src: '=',
animate: '='
},
template: '<img ng-src="{{src}}" ng-class="{\'animate\': animate}">',
link: function(scope, element, attrs) {
// Listen to changes in the animate attribute and update the animation accordingly
scope.$watch('animate', function(newValue, oldValue) {
if (newValue !== oldValue) {
element.toggleClass('animate');
}
});
}
};
});
// Define a controller to manage the game state
app.controller('GameCtrl', function(textLoader) {
var vm = this;
// Load the text file and parse it into a list of scenes
textLoader.loadTextFile('game.txt').then(function(text) {
vm.scenes = parseTextIntoScenes(text);
vm.currentSceneIndex = 0;
});
// Expose the current scene to the view
vm.getCurrentScene = function() {
return vm.scenes[vm.currentSceneIndex];
};
// Listen to user input and update the game state accordingly
vm.handleUserInput = function(input) {
// TODO: Update game state based on input
};
});
// Define the HTML template for the game
app.directive('game', function() {
return {
restrict: 'E',
templateUrl: 'game.html',
controller: 'GameCtrl',
controllerAs: 'vm'
};
});
In this example, the textLoader service is used to load the text file, the sprite directive is used to display the character sprite, and the GameCtrl controller is used to manage the game state. The game directive is used to wrap the HTML template and bind it to the controller.
With this structure, you can easily add new components and features to your game by creating new services, directives, and controllers as needed.