Arturo O. answered 09/05/18
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You have some vectors in the form
A = <Ax, Ay, Az>
Evaluate the "dot" product of each vector A with U.
A·U = AxUx + AyUy + AzUz
Plug in the numbers, set equal to another form of the dot product:
A·U = |A| |U| cosθ,
where θ is the angle between the vectors, and
|A| = √(Ax2 + Ay2 + Az2)
You now have enough information to find cosθ. The conditions you want to look at are:
cosθ = 0 ⇒ right angle
cosθ > 0 ⇒ accute
cosθ < 0 ⇒ obtuse
Arturo O.
You are welcome, Anablele.
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09/05/18
Anablele W.
09/05/18