
Patrick B. answered 05/25/21
Math and computer tutor/teacher
1) Access Mutator:
keyword public, private, protected, static
that changes the SCOPE of the variable or function.
Access Mutator PUBLIC: ANY function can access
Access Mutator PRIVATE: only member functions can access
Access Mutator PROTECTED: only member function of the
class and children inherited classes
2) Name of the class is used to create OBJECT instances
of the class and therefore must have CONSTRUCTORS
of the same name. Basically, it's the name of the blueprint
3) Field or data member... variable that is declared
inside the class
4) Abstract class: class with no member functions or
empty member functions whose defintion and implementation
are done by inherited children classes
5) Interface class: Provides a way to define
GENERIC functions that operate on any kind of data
6) Hierarchy is like a family tree