
Stephen P. answered 05/07/19
Lead 3D Generalist with 20+ of Industry Experience
It can depend on what you plan on doing with the rig. Some game engines, like Unity, have exporters for rigged models that work directly with Maya. FBX is also a file format that supports some rig features, but for control setups specific to a Maya rig, you'll still need to use a native Maya format.