I am an expert in all aspects of 3D production, from preparing models for 3D printing to modeling, texturing, rigging, and animating hero assets for game engines. I have extensive experience with the Unreal Engine 4/5 pipeline, particularly for game development. Over the past six years, I have worked intensively in AR/VR, serving as an Art Director for VR environments and games.
My preferred tools include 3ds Max for modeling, rigging, and animating, alongside Unreal Engine 5. For...
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Deep knowledge of Unreal Engine.
Jacob and I have been working through some animation pipeline issues I’ve been having using Unreal Engine and Rokoko Motion Capture. At this point we have conducted three 1 hour sessions. Jacob was able to talk me through a process that now works for me. For past sessions he has done research on his own time for any topics he didn’t feel completely sure about. I am so happy to have Jacob as a training resource/mentor in the future. I’ve learned more in 3 hours with Jacob than I did in months working on my own.
Matthew, 3 lessons with Jacob