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AutoCAD & Revit Tutor | Architecture & Engineering Professional
Joel H.

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Hourly Rate: $90

About Joel


Bio

With nearly four decades of hands-on experience in CAD and BIM, I began working with AutoCAD in 1987 at version 2.5 and have grown alongside the industry ever since. I hold an Associate of Applied Science in Computer Aided Drafting from Phoenix Institute of Technology and have worked professionally across structural, civil, and architectural engineering environments, giving me a broad, real-world perspective on how Revit and AutoCAD are used in practice. I also participated in early beta...

With nearly four decades of hands-on experience in CAD and BIM, I began working with AutoCAD in 1987 at version 2.5 and have grown alongside the industry ever since. I hold an Associate of Applied Science in Computer Aided Drafting from Phoenix Institute of Technology and have worked professionally across structural, civil, and architectural engineering environments, giving me a broad, real-world perspective on how Revit and AutoCAD are used in practice. I also participated in early beta testing for Revit, which gave me an unusually deep understanding of the software from the ground up.

My teaching experience includes serving as an instructor at Seattle Central College from 2019 to 2020, where I taught courses in their Revit Certification program. I designed and delivered curriculum aligned with industry standards, mentored students on real-world BIM workflows, and worked with adult learners in both classroom and one-on-one settings. Beyond formal instruction, I have spent years training colleagues and engineering teams at firms like Coughlin Porter Lundeen, including leading the transition of an entire structural department from AutoCAD to Revit.

My tutoring approach focuses on practical application over rote memorization. I meet students where they are, whether they are complete beginners or professionals trying to level up a specific skill, and tailor lessons to their actual workflow and goals. Having used these tools on major projects ranging from Seahawks Stadium to the Microsoft Campus, I bring context that goes well beyond what any textbook can offer.


Education

Phoenix Institute of Technology (P.I.T.)
Other
LAKE WASHINGTON INSTITUTE OF TECHNOLOGY
Other

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Approved Subjects

AutoCAD

AutoCAD

I began working with AutoCAD at version 2.5 in 1987 and have used it professionally across structural, civil, and architectural engineering environments for nearly four decades. My experience spans drafting, workflow optimization, and deep customization through AutoLISP scripting, which I have developed and implemented at multiple engineering firms to streamline design processes. At Coughlin Porter Lundeen, I served as a Technology Specialist managing CAD standards and workflows for civil and structural teams, and I have trained colleagues and junior staff on AutoCAD throughout my career in both formal and one-on-one settings. From high-profile projects like Seahawks Stadium and Bellevue Lincoln Square to large-scale tenant improvements for Boeing, I bring real-world context that helps students understand not just how to use the software, but how it functions in a professional environment.
Microsoft Access

Microsoft Access

I have been building and managing Microsoft Access databases professionally for over two decades, creating solutions across multiple industries including architectural stone, engineering, and drafting services. My Access work has spanned the full range of the application, including relational table design, queries, forms, reports, and macros, typically building custom databases from scratch to meet each company's specific data management and workflow needs. As IT and Specifications Manager at Rhodes Architectural Stone, I developed and maintained database systems to support project management, customer records, and specification tracking for a high-end residential stone business. My broader technical background in programming, including Python, AutoLISP, and Visual Basic, means I approach Access with a developer's mindset and can help students understand not just the interface but the underlying logic of how well-structured databases are designed and built.
Revit

Revit

I have been working with Revit professionally for over 15 years, applying it across structural, civil, and architectural engineering projects ranging from mall renovations to large-scale campus developments. From 2019 to 2020, I taught in Seattle Central College's Revit Certification program, where I designed curriculum, led hands-on training sessions, and mentored adult learners in both classroom and one-on-one settings. At Coughlin Porter Lundeen, I led the full migration of a structural engineering department from AutoCAD to Revit, which required developing training materials and guiding team members across a wide range of skill levels. I also participated in early beta testing for Revit, giving me a foundational depth of knowledge that goes well beyond standard professional use.
Unity

Unity

I have been working with Unity as part of a broader game design and development practice spanning over a decade, applying it across both digital and tabletop-integrated projects. As Art and Product Director at Gripmat/BFR Games, I used Unity to develop complementary digital content for tabletop gaming accessories, managing the full product lifecycle from concept through iteration and release. My technical background in 3D modeling with Blender and Maya, combined with programming experience in Python and other scripting languages, gives me a well-rounded foundation for helping students understand not just Unity's interface but how it connects to a real development pipeline. I also hold an Associate of Applied Science in Animation and Game Design from Lake Washington Institute of Technology, giving my practical experience a formal academic grounding.
Unreal Engine

Unreal Engine

I have been working with Unreal Engine professionally in an architecture, engineering, and construction context, most recently attending Unreal Fest 2026 in Chicago as a technology representative for Thornton Tomasetti, where I spent two full days in technical sessions covering the engine's latest capabilities. My practical experience centers on visualization, digital twins, and real-time simulation, including hands-on work with MetaHuman, Lumen, MegaLights, and emerging MCP agent integration workflows. At Thornton Tomasetti I lead XR and visualization pilots that bridge Unreal Engine with tools like Revit and Navisworks, giving me a strong grasp of how Unreal fits into professional production pipelines rather than just game development contexts. My broader technical background spans 37 years of CAD and BIM work, programming in Python and AutoLISP, and a degree in Animation and Game Design, all of which inform how I teach software tools in a practical, workflow-oriented way.
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Hourly Rate: $90
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