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Computer Vision Researcher with 5+yrs educating others!
Michael T.

4 hours tutoring

Your first lesson is backed by our Good Fit Guarantee

Hourly Rate: $70
Response time: 14 minutes

About Michael


Bio

I deeply believe that a good teacher who can lay out the "skill tree" of a subject can change someone's life. I've been doing everything I can to apply that claim to my life, since 10th grade in high school, in which, through a game development club, I was able to get 7th graders comfortable with linear algebra and vector calculus concepts reserved for sophomore-senior year of college. No kidding, 7th graders writing shader code!

I want to have that kind of impact on you (or, to the...

I deeply believe that a good teacher who can lay out the "skill tree" of a subject can change someone's life. I've been doing everything I can to apply that claim to my life, since 10th grade in high school, in which, through a game development club, I was able to get 7th graders comfortable with linear algebra and vector calculus concepts reserved for sophomore-senior year of college. No kidding, 7th graders writing shader code!

I want to have that kind of impact on you (or, to the parents, on your child!). The employment landscape ahead is defined by globalization and extreme competition. The sooner you start, the better.

To give you some more background, I started learning graphics programming when I was 12. My youth is what enabled me to appeal specifically to 7th graders as someone just a few (rather than 30+) years older. I have a 1550 SAT score and attended UF with a full ride. At UF, I started another game development club, which between 2020 and 2022 was the most active student organization on the campus (I have the numbers to back this up!). I've helped lead large game development projects, including for a nonprofit, and have delivered over 100 hours of lectures on an array of subjects. Educating others is something I have always been deeply passionate about, and so, out of missing the experience more than anything, I find myself on Wyzant, hoping to get back into it!

Now, I do Computer Vision research at UF. I am among only around 20-30 PhD students involved in this area. I actively mentor two undergraduate assistants who help me on my projects, and also tutor my younger peers on the side, outside of Wyzant.

I'm just getting started and would be happy to negotiate some degree of demonstration or pricing with you, within Wyzant's terms of service of course!

I look forward to meeting you!


Education

(UF) University of Florida
Computer Science
(UF) University of Florida
Graduate Coursework

Policies

  • Hourly Rate: $70
  • Rate details: I will gladly provide reduced pricing ($45/h) for students below 9th grade!
  • Lesson cancellation: 2 hours notice required
  • No background check

  • Your first lesson is backed by our Good Fit Guarantee

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Approved Subjects

Blender

Blender

I use Blender daily to - Make sleek 3D models and art for games - Do texturing in Blender (with the help of some other software) - Do rigging and 3D animation - Do shader programming through Blender's nodes - Generate synthetic data for machine learning applications I work on as part of my job - and even edit videos I love Blender and have been using it since before it was cool! I have multiple years of experience teaching it with almost 60 hours of content teaching it including in delivering and designing much curriculum of a graduate level course at UF! Unlike most Blender users, I'm intimately familiar with the technical backend of things, and often leverage it to make the most of machine learning training scenarios, rather than just game art or filmmaking. Just a few days ago, I used it to generate 10,000 images of training data for a diffusion model my lab is working on, and I have personally used it to generate half a terabyte of data for my own publication-pending work! The only gaps in my skills are in the motion capture / film compositing side of blender, which I have used since I was ~12 but only a little!
C++

C++

I have full undergraduate experience in C++ programming, given all computer science coursework at UF focuses on C and C++. At the graduate level I apply C++ alongside CUDA to write super efficient simulations. In summer of 2025 for instance I've done some monte carlo simulations of photons through C++/CUDA, and am actively learning to write increasingly performant code. That's to say, my skillset is pretty intermediate compared to top research scientists out there, but I can certainly get a beginner or undergraduate college student comfortable with it.
Calculus

Calculus

I’m a PhD student applying vector calculus every day in my courses and research. I took AP Calculus 1 and 2, scoring a 5 on each, and completed calculus II in just 2 weeks of study. I’ve taught it to others since around 10th grade, and I finished Calculus III in senior year of high school. I’m very comfortable with the topics of calculus, especially the intuition of vector calculus/calculus III.
Elementary Math

Elementary Math

Im a PhD student who excelled in elementary math - I have experience working with students as young as 7th grade, which, though north of elementary math, demonstrates a degree of patience and skill. I find great joy in seeing young students explode past the expectations set in their studies, and deeply believe that private / focused education starting around 1st grade is what truly establishes students for success into the rest of their lives.
Machine Learning/ AI

Machine Learning/ AI

As a PhD student working in computer vision, my work involves CUDA programming, PyTorch, and manipulating swathes of data. I have completed almost all necessary graduate-level coursework relating to my degree, as well as several projects including: - reproducing and improving upon a Nature article on applying proximal policy optimization to learn aerostructurally optimal wing designs - using Neural Radiance Fields to densify relocalization datasets for faster, portable relocalization models (submitted to WACV 2025, a top-5 computer vision conference, pending peer review) My current work involves producing synthetic data with diffusion models that tightly obeys constraints from 3D renders, and furthermore denoising the sensor data in SPADs, the receivers for LiDAR! As part of my graduate studies, I've also TA'd-for / done "supervised teaching" (a position somewhat in excess of TA, and moreso professor adjacent) for a computational photography course. On the ML-Ops side of things, I manage my experiments and models concurrently on multiple development environments including multiple heterogenously-equipped partitions of university compute, including a state-of-the-art supercomputer. Therefore beyond the higher level knowledge required to architect AI systems, I work on lower level parallelization and memory management to efficiently train and collaborate across these environments.
Unreal Engine

Unreal Engine

I've been using unreal engine since I was 12! I'm familiar with most core parts of it and have grown up alongside it. I taught it for ~ 5 years very consistently, between 2018 and 2023, to over 100 students through lectures and game development clubs I organized. I've created an array of projects in it, and, now a researcher, find myself guiding my peers on setting it up for data generation. I love Unreal. I am inexperienced with the C++ programming side of unreal but can get you familiar with all the best practices and systems needed for most games - especially graphics skills, like understanding runtime virtual textures, shadowmaps, the tradeoffs, advanced terrain generation, all of that!
Biology
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Hourly Rate: $70
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