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I teach game development! | Ex-Meta | 10+ Years Experience | ADHD
Justin H.

Your first lesson is backed by our Good Fit Guarantee

Hourly Rate: $80

About Justin


Bio

I'm Justin, a software engineer with over a decade of professional game development experience and an Advanced Diploma in Professional Game Development from the Academy of Interactive Entertainment. I specialize in Unity3D, C#, Godot, and modern game engines, with expertise spanning XR/VR development, mobile optimization, and desktop applications. My professional background includes working as a prototype engineer for Meta developing cutting-edge XR experiences, optimizing and expanding a...

I'm Justin, a software engineer with over a decade of professional game development experience and an Advanced Diploma in Professional Game Development from the Academy of Interactive Entertainment. I specialize in Unity3D, C#, Godot, and modern game engines, with expertise spanning XR/VR development, mobile optimization, and desktop applications. My professional background includes working as a prototype engineer for Meta developing cutting-edge XR experiences, optimizing and expanding a catalog of 30+ mobile games at Tether Studios, and contributing to high-profile projects like Kerbal Space Program 2 at Uber Entertainment.

Throughout my career, I've combined development work with teaching and mentorship. As an assistant programming instructor at the college level, I taught Unity and C# to classes of 20+ students, covering everything from basic programming concepts to advanced topics like physics systems, UI/UX, and game engine architecture. I've also led summer programs teaching teenagers to create their first games and have professionally trained over 10 developers. My approach emphasizes empowering team members—at Tether Studios, I optimized the art team's workflow by educating them on Unity's capabilities, and I regularly fill knowledge gaps to help colleagues succeed.

My teaching philosophy centers on building problem-solving skills through practical application. Having been diagnosed with ADHD myself, I understand the challenges some students face with traditional learning methods. I create a supportive environment where we break down complex problems into manageable pieces, experiment with prototypes, and develop the analytical thinking that professional developers use daily. I always adapt my teaching pace to each student's needs. Whether you're starting from zero or looking to level up your skills, I bring the persistence and positivity that helped me succeed in the industry to every lesson. Let's build something amazing together!


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Approved Subjects

ADHD

ADHD

As a professional software engineer diagnosed with ADHD in 2025, I've spent the past decade developing learning strategies that helped me become a top performer at companies like Meta and Tether Studios. My teaching approach is specifically designed for ADHD learners, breaking down complex programming concepts into engaging, bite-sized pieces that maintain focus and spark curiosity rather than frustration. I understand firsthand how ADHD minds process information differently, and in 2019 I developed course materials that I later realized were naturally suited for ADHD learning styles, based on the adaptive strategies that helped me succeed. Having thrived in the tech industry while managing ADHD, I help students discover their own adaptive strategies to turn what others see as challenges into competitive advantages.
Computer Gaming

Computer Gaming

I'm a professional game developer with 10+ years of experience shipping titles across PC, mobile, and VR/AR platforms, including work on Kerbal Space Program 2, Meta's XR prototypes, and a catalog of 30+ mobile games. My expertise spans multiple engines (Unity, Godot, proprietary engines) and the full game development pipeline: gameplay programming, UI/UX design, physics systems, optimization, and cross-platform development. I've taught game development at the college level and created comprehensive course materials covering everything from basic programming concepts to advanced engine architecture, helping students build their first games regardless of their chosen technology. Whether you're interested in Unity, Godot, or general game programming concepts, I provide hands-on instruction tailored to your goals and preferred tools.
Computer Programming

Computer Programming

The majority of my career has been with C# in game engines like Unity, and I've worked on game engines from scratch in C++ for educational purposes. Additionally, over the last year I've been working on AI projects in Python to educate myself. Examples of professional work in include the following positions. Lead developer at Spiraloid: First engineer on an early VR prototype. I was among the earliest developers to use the Oculus Touch. This involved learning how to use undocumented features and work with Meta on improving developer experience. Prototype Engineer at Meta: Worked with next generation AR/VR Tech to help shape the future of how players connect with each other and what's possible for new experiences to accomplish. UI/UX And Gameplay Engineer at Uber Entertainment: Created the new vehicle assembly experience in Kerbal Space Program 2 for PC, in addition to working closely with the design and art teams on the flight UI. Engineer at Tether: Worked on optimizations, UI/UX, and gameplay for a catalog of over 30 mobile games. All of my professional positions are discoverable on LinkedIn and only accounts for about half of my experience. I regularly create personal projects and help others work on their own creations.
Unity

Unity

The majority of my career has been in Unity. Examples of professional work in Unity include the following positions. Lead developer at Spiraloid: First engineer on an early VR prototype. I was among the earliest developers to use the Oculus Touch. This involved learning how to use undocumented features and work with Meta on improving developer experience. Prototype Engineer at Meta: Worked with next generation AR/VR Tech to help shape the future of how players connect with each other and what's possible for new experiences to accomplish. UI/UX And Gameplay Engineer at Uber Entertainment: Created the new vehicle assembly experience in Kerbal Space Program 2 for PC, in addition to working closely with the design and art teams on the flight UI. Engineer at Tether: Worked on optimizations, UI/UX, and gameplay for a catalog of over 30 mobile games. All of my professional positions are discoverable on LinkedIn and only accounts for about half of my experience. I regularly create personal projects and help others work on their own creations.
Justin H.'s Photo

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Hourly Rate: $80
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