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Experienced Tutor for Math and Computer Science
Christopher S.

2 hours tutoring

Your first lesson is backed by our Good Fit Guarantee

Hourly Rate: $40

About Christopher


Bio

I've worked as a tutor and teacher for 13 years; I have a Master's degree in Mathematics and a Master's degree in Computer Science with published research in Algebraic Number Theory and AI. I've worked to keep my teaching engaging and interesting, as no one wants to just listen to information shoved into their heads. Along with keeping it fun, I also recognize that communication needs to customized per person; Everyone has their own backgrounds and experiences, so I make sure to spend time to...

I've worked as a tutor and teacher for 13 years; I have a Master's degree in Mathematics and a Master's degree in Computer Science with published research in Algebraic Number Theory and AI. I've worked to keep my teaching engaging and interesting, as no one wants to just listen to information shoved into their heads. Along with keeping it fun, I also recognize that communication needs to customized per person; Everyone has their own backgrounds and experiences, so I make sure to spend time to understand their foundation and work with that to build up a sturdy understanding with each of my students. Through these strategies, I've always kept a positive rapport and review with all of my students,  helped them succeed, and improved their ability to learn future topics.

Across the years I've tutored and was a teacher, I've worked with students one-on-one, in small groups, and in full classrooms ranging from 30 to 200 students. In all of these settings, I've focused on being attentive to student's needs and making sure that they don't get left behind. I've taught courses primarily in undergraduate Mathematics and Computer Science; From Calculus to Artificial Intelligence, I have a wide array of knowledge and experience in teaching and researching these topics. I've also mentored undergraduate students in research topics to help them do independent research in AI and Robotics.

I am readily available to discuss any questions about lessons, topics, or other questions, so feel free to contact me at your leisure.


Education

Western Carolina University
Mathematics
Syracuse University
Masters

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Approved Subjects

C#

C#

I've used Unity, and by extension C#, for multiple projects in Multi-Agent Systems research. These projects entailed designing many autonomous agents that must interact efficiently and within specification to strict contract. I've also used C# for complex game projects and modifications; Using C# to its fullest to design complex and interesting RPG systems.
C++

C++

I've worked with C++ for over a decade, utilizing it for common tooling for programming, mathematical algorithm design, and game programming. I've focused primarily on numerical algorithm design and implementation primarily, similar to what you would find in MatLab. Currently, I use it for creating plugins for Unreal Engine, and optimizing game code.
Computer Gaming

Computer Gaming

I've used Unreal Engine for 5 years and Unity Engine for 6 years. I've focused primarily on systems design, such as RPG mechanics, and level design in 3D games. I'm familiar with the breadth of UE5's systems, from modeling to shaders/materials to AI and Animation programming. Currently, I work on plugins for UE5 while also making games in UE5 using some of their latest technology.
Computer Programming

Computer Programming

I've been a programmer for over 13 years; I've worked as a Machine Learning/AI research for about 4 years. I've worked with both Unreal Engine and Unity for both scientific simulation development, as well as game design and programming. I've taught computer science for many years, primarily the mathematical or theoretical side from AI, Programming Languages, Mathematics, and Computability Theory.
Discrete Math

Discrete Math

I've both TA'd and Taught Discrete Mathematics for Computer Science; Includes Mathematical logic, Set theory, and proofs. I've also tutored Discrete Mathematics for Mathematicians, which includes Graph Theory and Combinatorics.
Logic

Logic

I'm a published researcher in Mathematics & Computer Science, and I've taught logic for Mathematicians & Computer Scientists for 3 years. I've taught introductory logic for mathematicians as well as classes which apply logic for higher level courses in computer science. These higher courses include Programming Language Theory, Computability Theory, Senior-level AI introduction, and Numerical Analysis.
Real Analysis

Real Analysis

I'm a published researcher in Mathematics & Computer Science, and I've taught logic for Mathematicians & Computer Scientists for 3 years. I've taught introductory logic for mathematicians as well as classes which apply logic for higher level courses in computer science. These higher courses include Programming Language Theory, Computability Theory, Senior-level AI introduction, and Numerical Analysis.
Unreal Engine

Unreal Engine

I have worked as systems developer utilizing the Unreal Engine for four years. During this time I've successfully written grant proposals to funding, as well as have had my grants fully approved to fund tool development for teams. I'm a recipient of the Epic Games MegaGrant program, with the code fully available for the project here: https://github.com/RuinDelvers/CrabToolsUE5
Calculus
JavaScript
Linear Algebra
Probability
Python
Christopher S.'s Photo

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