I've been using Blender for over 10 years and hold a degree in Game Development & Design from Georgia State University. I also run Masterwork Studio, where I do 3D and development work professionally, so when I teach, you're learning from someone actively shipping real projects, not just textbook material.
I can help students at any level:
-Total beginners: go from zero to your first complete 3D model in a session or two
-Intermediate Blender users: focused help with rigging,...
I've been using Blender for over 10 years and hold a degree in Game Development & Design from Georgia State University. I also run Masterwork Studio, where I do 3D and development work professionally, so when I teach, you're learning from someone actively shipping real projects, not just textbook material.
I can help students at any level:
-Total beginners: go from zero to your first complete 3D model in a session or two
-Intermediate Blender users: focused help with rigging, animation, lighting, or whatever's stuck in your current project
-Game and film hobbyists: character workflows, animation, exporting to Unity/Unreal, making your work look professional
-Career-changers: practical roadmap from where you are now to portfolio-ready
Topics I cover:
-Modeling, sculpting, UV unwrapping, texturing
-Character rigging, weight painting, keyframe animation
-Motion capture pipelines (Mixamo, Rokoko, iClone)
-Lighting and rendering (Cycles and Eevee)
-Game asset optimization and engine export
-Beginner Python scripting in Blender
-Three.js / WebGL for browser-based 3D
How I teach:
We work in your project on the thing you're stuck on. No one-size-fits-all curriculum. Every session ends with concrete progress on something you care about. I'll explain the principle behind what we're doing so the lesson sticks beyond the immediate problem.
Bring your project, your questions, or just your interest in learning. In the first session we'll figure out what you want to walk away with and build the path from there.