Hello, my name is Gabriel. I am an Assistant Teaching Professor and the Head of Animation & Gaming at Florida International University.
My focus areas include 3D modeling, texturing, lighting, rendering, and Unreal Engine asset integration. I teach production‑ready workflows and help students understand both the creative and technical sides of the pipeline.
I know that every student learns differently, so I adapt my teaching style—whether you need hands‑on guidance, visual...
Hello, my name is Gabriel. I am an Assistant Teaching Professor and the Head of Animation & Gaming at Florida International University.
My focus areas include 3D modeling, texturing, lighting, rendering, and Unreal Engine asset integration. I teach production‑ready workflows and help students understand both the creative and technical sides of the pipeline.
I know that every student learns differently, so I adapt my teaching style—whether you need hands‑on guidance, visual explanations, or clear step‑by‑step instruction. My goal is to make complex topics approachable and help you build confidence quickly.
If you’re studying 3D Animation or Game Art Design and need support with modeling, animation basics, or general 3D workflow, I’m here to help you grow and reach your goals.