Hi there! I am a computer science and mathematics tutor. I graduated from UC Berkeley with a Cognitive Science degree specializing in Computer Science in 2020. I scored over 750 on the SAT II Math test and 2270 on the SAT. I have also received a 5 on AP Calculus BC and AP Statistics. I have worked as a pipeline TD in the movie industry, specializing in making tools in Maya for 2.5 years. I have also worked as a Technical Artist, making tools in Python and art in Houdini for about 4 years. I...
Hi there! I am a computer science and mathematics tutor. I graduated from UC Berkeley with a Cognitive Science degree specializing in Computer Science in 2020. I scored over 750 on the SAT II Math test and 2270 on the SAT. I have also received a 5 on AP Calculus BC and AP Statistics. I have worked as a pipeline TD in the movie industry, specializing in making tools in Maya for 2.5 years. I have also worked as a Technical Artist, making tools in Python and art in Houdini for about 4 years. I have been tutoring computer science (former TA in Data Structures/Structure of Computer Programs at UC Berkeley) and high school math (Trigonometry and Calc BC) the past 8 years and want to really setup students for success in what they do!
Credited Work: Pinocchio 2022, Aquaman And The Lost Kingdom, Call of Duty: Black Ops 6/7/MWIII (more uncredited work in movies such as John Wick 4)
I teach: Intro to Programming, Python, Data Structures, Algorithms, Intro To Game Development, Calculus BC, Trigonometry, and Algebra
I am also proficient in: C++, Python, C#, Java, SQL, C, JavaScript, Scheme, Unreal, Unity, Git, Perforce, ShotGrid, Ftrack, SteamVR, PyQT, Unix, Linux
I teach students of all ages in one-on-one settings so they can learn at their own pace and grow their skills. My main goal is to actually make it so you don't need tutoring! I like to teach skills about learning itself so you can be independent and feel confident you can tackle whatever task it is before you (whether its math, making games, or etc). I also inform students on the design and structure of tools and videogames so they can build a foundation that can scale and grow with them.