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Professional Game Designer | Math, Programming & Design Tutor
Brendon B.

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Hourly Rate: $40

About Brendon


Bio

I’m Brendon, a professional game designer and tutor with a Bachelor of Arts in Game Design from DigiPen Institute of Technology. I have over four years of professional game development experience, including working as a Junior Mission Designer at Raven Software, where I scripted mission logic and gameplay events. My other projects have involved C#, C++, Python, Unity, and Unreal Engine, and I have approximately 13 years of Photoshop experience through freelance graphic and web design. I enjoy...

I’m Brendon, a professional game designer and tutor with a Bachelor of Arts in Game Design from DigiPen Institute of Technology. I have over four years of professional game development experience, including working as a Junior Mission Designer at Raven Software, where I scripted mission logic and gameplay events. My other projects have involved C#, C++, Python, Unity, and Unreal Engine, and I have approximately 13 years of Photoshop experience through freelance graphic and web design. I enjoy helping students connect what they’re learning to something they can create, whether that’s a program, a game, or a design.

I have over three years of tutoring experience through private lessons and Varsity Tutors, along with experience as a teaching assistant for college-level programming courses. I’ve worked with students ranging from elementary age to adults, supporting foundational math skills, programming assignments, and technical coursework. I’ve also helped many students with special needs and learning differences, both in elementary all the way through college in some cases.

In a lesson, I start by finding out what the student understands and where they’re getting stuck. We work through an example in manageable steps, then I give them a chance to try with guidance before working independently. I use questions to help students reason through problems, but I also explain directly when they need a clearer starting point. If an explanation isn’t making sense, I try another example or approach. I welcome input from students and parents about what has helped before, and my goal is for students to leave each lesson with a stronger understanding and more confidence in their abilities.


Education

Digipen Institute of Technology
Game Design

Policies


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Approved Subjects

Adobe Photoshop

Adobe Photoshop

I have approximately 13 years of experience using Adobe Photoshop, having started freelance graphic and web design work at age 15. My design background has given me extensive familiarity with Photoshop’s tools and workflows for creating and editing visual content. I also have over three years of tutoring experience and tailor my explanations to each student’s goals and familiarity with the software. I use practical, step-by-step instruction to help students understand the tools, make thoughtful design choices, and work more confidently on their own projects.
C#

C#

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and have over four years of professional game development experience, including work as a Junior Mission Designer at Raven Software. My C# experience comes from developing Unity game projects, where I have scripted gameplay systems and interactive behavior, while my work at Raven involved GSC mission scripting. I also have over three years of tutoring experience, helping students understand programming concepts and work through technical coursework. I use practical examples and step-by-step explanations to teach C# fundamentals, programming logic, and debugging.
C++

C++

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and have over four years of professional game development experience, including work as a Junior Mission Designer at Raven Software. My C++ experience includes personal projects and code-based development in Unreal Engine. I also have approximately two years of experience tutoring C++, helping students understand the language and work through programming assignments. I use practical examples and step-by-step explanations to teach programming fundamentals, problem solving, and debugging.
Computer Programming

Computer Programming

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and have over four years of professional game development experience, including work as a Junior Mission Designer at Raven Software. At Raven, I used GSC scripting to implement mission logic and gameplay events, and my other projects have involved C#, Python, Papyrus, and Unreal Engine Blueprints. I also have over three years of tutoring experience, helping students understand programming concepts and work through technical coursework. I use practical examples and step-by-step explanations to teach programming logic, problem solving, and debugging.
Computer Science

Computer Science

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and have over four years of professional game development experience, including mission scripting at Raven Software. My technical background also includes C# and SQL work at Boston Scientific, along with managing backend systems, website development, and software integrations for Evolve Spa and Salon. These experiences have given me practical applications for programming logic, data handling, automation, and troubleshooting across games and business systems. I also have over three years of tutoring experience and have served as a teaching assistant for college-level programming courses, helping students understand computational thinking and develop independent problem-solving skills.
Elementary Math

Elementary Math

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and have over three years of tutoring experience, including helping elementary students with arithmetic, fractions, decimals, and word problems. I use clear, step-by-step explanations and guided practice to help students understand both how to solve a problem and why the method works. My experience includes supporting students with special needs and learning differences, adapting the pace and explanations to their individual needs. I focus on strengthening foundational math skills, building confidence, and helping students solve problems more independently.
Executive Functioning

Executive Functioning

I have over three years of tutoring experience, including supporting students with executive functioning difficulties, autism, and ADHD in organizing their work, starting assignments, and completing multi-step tasks. My educational background includes a Bachelor of Arts in Game Design from DigiPen Institute of Technology, time as a student teacher, and a separate role as a college programming teaching assistant. I help students strengthen executive functioning skills by breaking assignments into smaller steps, setting priorities, and checking their progress, gradually reducing guidance as they become more independent. My professional game development experience also informs this approach through its emphasis on planning complex projects and coordinating tasks.
Python

Python

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and bring over four years of professional game development experience, including GSC mission scripting as a Junior Mission Designer at Raven Software. Alongside that background, I tutor Python, helping students understand program flow, work through assignments, and identify errors in their code. My Python lessons have included Turtle graphics projects, using visual results to explain how individual instructions affect a program’s behavior. Drawing on over three years of tutoring experience, I guide students through reading, testing, and correcting their code while building the confidence to solve problems independently.
Unity

Unity

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and have over four years of professional game development experience, including work as a Junior Mission Designer at Raven Software. My Unity experience includes developing student and independent game projects, such as a first-person shooter and a survival horror game, using C# to script gameplay systems and interactive behavior. These projects have given me practical experience connecting code with game objects, testing mechanics, and debugging gameplay issues in the Unity editor. I also have over three years of tutoring experience and use hands-on examples to help students understand Unity workflows, C# scripting, and how to turn game ideas into playable projects.
Unreal Engine

Unreal Engine

I hold a Bachelor of Arts in Game Design from DigiPen Institute of Technology and have over four years of professional game development experience, including positions at Raven Software and Lunar Solstice Interactive. At Lunar Solstice Interactive, I worked in Unreal Engine on Project Velocity, designing a rooftop level and using Blueprints to implement gameplay interactions. My additional Unreal Engine experience includes student and personal projects involving level design, Blueprint visual scripting, and C++ development. I also have over three years of tutoring experience and use practical examples to help students understand Unreal Engine workflows, build gameplay logic, and develop playable levels.
Algebra 1
Java
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Hourly Rate: $40
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