Gummis for Gamers

This was my first 3D digital animation. I used drawing to envision the characters -- fighting chessmen and jumping gummi bears -- and how they might act. I modeled setting and characters, as well as animated them, with Autodesk Maya and Adobe After Effects. However, I achieved their look through extensive use of Adobe Photoshop for the many textures used in even a one-and-a-half minute video. The score "Crisis Game" is courtesy of Kevin MacLeod at his royalty free music website. The 3D environment is based on the actual dimensions of my studio, although in real life mine is much messier. Oh, yes -- this is not my endorsement of any particular brand of gummi bears, although they are part of my trade secret for enhancing creativity!

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