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Florida Atlantic University (Fine Arts - Graphic Design)
Florida Atlantic University (Graduate Coursework)
My natural teaching abilities manifested at age 5 when I started teaching the neighborhood children how to read. If I know something and someone wants to know it, I can't help myself but to teach it to them. I have my own LDs that I have overcome, so I am acutely aware of and cater to a student's struggles with learning. I am dedicated to my students' success. I am a tenacious problem solver and have enormous amounts of patience with all ages. Each student has their own unique style of learning and I use a variety of teaching methods. I am truly excited about partnering with WyzAnt to reach students genuinely interested in learning.
I specialize in computer-assisted Graphic Design, Studio Arts, and Art History, Art Theory, and Elements of Art. I have taught hundreds of students as a Visiting Professor at a Lynn University and an Adjunct Instructor at FAU and Indian River State College for a total of 7 years, with an additional year of teaching Studio Art at the High School level. I have expertise in industry standard software and hardware, including but not limited to Adobe Creative Suite 6 and MS Office Suite, and work on both Mac and PC platforms. I am also an artist who knows how to do and teach Math!
I create challenging projects that incorporate lessons, real world application, time management, and self critique. A student can learn to step outside their comfort zone through research, comparison, and risk, once they have mastered the tools and have a trusted mentor to guide them. Art is my life. I am always excited and enthusiastic about expanding a student's creative capacity and discovering how their abilities will effect the world around them. I do my best and expect the best from my students.
I try to be flexible with time and while I do require at least an 8-hour advance notice of cancellation of a session, a makeup session can be scheduled. I will not bill for any lesson in which the student or parent is not satisfied with my tutoring.
I am willing to travel to my students for lessons to provide a familiar and comfortable learning environment in which they can be creative. I will consider lessons on my home equipment in extreme cases, as some students cannot afford the software and hardware needed when starting out. All sessions with any underage student or held in my personal space will have a third party in attendance for safety.
I am anxious to hear from you and look forward to working with you to achieve success in your studies! My natural teaching abilities manifested at age 5 when I started teaching the neighborhood children how to read. If I know something and someone wants to know it, I can't help myself but to teach it to them. I have my own LDs that I have overcome, so I am acutely aware of and cater to a student's struggles with learning. I am dedicated to my
My session is 1.5 hrs of instruction. I consider 1 hr insufficient in learning skills/principles of software/design, respectively. Grps of 2+, $65 + $35/add'l student/hr. 2+ sessions/day, $50/hr.
In most cases, tutors gain approval in a subject by passing a proficiency exam. For some subject areas, like music and art, tutors submit written requests to demonstrate their proficiency to potential students. If a tutor is interested but not yet approved in a subject, the subject will appear in non-bold font. Tutors need to be approved in a subject prior to beginning lessons.
I first used Macromedia Flash in 2003 to teach a Motion Graphics course to graphic design undergrads. At that time, I was teaching basic animation through ImageReady which Adobe packaged with Photoshop as a bonus program that prepared images for publishing on the Internet. As websites and animation evolved through the years, Adobe acquired Macromedia and its software and refined Flash. I have taught Animation 1 classes using Flash to create basic animation movies, animated ad banners for websites, and entire websites based on Flash. There is some basic programming involved but most of it is automated and easy to learn.
I have worked with Adobe Illustrator for 18+ years and have taught Digital Illustration using Illustrator for 7+ years at three different college/universities in Florida. Illustrator is the perfect program for designing logos, posters, brochures, flyers, business cards, and stationery systems (letterhead, envelope, business cards and collateral forms). It handles typography (type) better than any other computer application and can be used to design web pages. It is first and foremost a drawing program. It can be used to create amazing illustrations based on your hand drawings, start from scratch, or convert/manipulate photographic images. I start with teaching the basic environment of the program to get the student comfortable with it and then move on to applying this creative tool to real life projects. Even with a basic working knowledge, you can create wonderful images.
I taught Adobe InDesign (and it's predecessor PageMaker) for a total of 7 years; at Lynn University (3) and FAU (4). In a Commercial Layout course, InDesign and QuarkXpress are the industry standard software, and I have taught both. A student must be familiar with the software tools and procedures before teaching the principles and elements of design. These can be taught simultaneously through relevant projects that have real world applications. The projects produced are worthy of inclusion in a professional portfolio representing the designer's work.
I have worked with Adobe Photoshop for 18+ years and have taught Digital Imaging using Photoshop for 7+ years at three different college/universities in Florida. Photoshop is the perfect program for manipulating photographic images, working in 3D design, enhancing multimedia projects, creating layout & features for websites and designing posters. It is a raster based program dependent on high resolution photographs to produce quality artwork. It can be used to correct, enhance, or manipulate photographic images, with vector (drawing) capabilities added in recent years. I start with teaching the basic environment of the program to get the student comfortable with it and then move on to applying this creative tool to real life projects. Even with a basic working knowledge, you can create high quality Commercial and Fine Art images.
Desktop Publishing involves the use of graphic design skills plus utilizing industry standard software to manipulate images, create typographical elements, and layout the elements in a cohesive vehicle of communication. I taught Desktop Publishing for 4 years to undergrads that were not art majors, but were from all disciplines. I taught these students to have a basic working knowledge of Photoshop, Illustrator, and InDesign/QuarkXpress to apply to a variety of print materials, including posters, newsletters, brochures, and creating logos and stationery systems, in a total of 15 class sessions. They learned about scanning, printing processes, and the basic principles and elements of design. They were all amazed at what they could produce at the end of the semester when we had our mini-art gallery showing of their work.
Drawing is all about seeing and then translating what you see onto paper (or other media). I have taught drawing for a total of 4 years but have been drawing since I could hold a crayon in my hand at 3. While most students will say they can't draw, I have found that through encouragement and practice of skills, anyone can visualize an idea or subject/object and draw it so it is understood by others. I always like to start with basic drawing exercises which tend to shatter the student's preconceived ideas about their abilities and break bad habits developed over years of criticism and the necessity for speed. If you can write, you can draw. If you can see, you can draw what you see. It is only a matter of practicing the right skills and learning the natural way to draw. Learning to draw is like learning to play an instrument, through practice it becomes a beautiful object of expression.
I learned Adobe GoLive and Macromedia Dreamweaver in 1999/2000 to expand my abilities to create and manage single and multiple websites. I preferred Dreamweaver for its more intuitive visual management of commands and tools. When Adobe combined the two programs after acquiring Macromedia's software, I was happy with some of the expanded abilities GoLive incorporated into Dreamweaver. At present, I am creating a website for an Equestrian client using CS6 Dreamweaver and have created business and personal sites for many other clients, including most recently, a service dog site and a collections agency site. The Internet is evolving and changing like a living being. Businesses need to keep up with current trends to be able to reach the consumers. To teach a student website design, I start with the basics to understand a little about what goes on behind the webpage on the monitor, then understanding your audience and interaction with them, and finally, the layout and design. There are other Adobe programs that interact with Dreamweaver seamlessly and are recommended to enhance design, including Photoshop for image manipulation, Illustrator for logos/typography, and Flash for animation. Acquiring a working knowledge of these programs can be accomplished in a few additional lessons. Planning and research play a large part of website design, but functionality, content, appeal, and interaction keeps the user coming back again and again.
I know how it feels to be successful in working for a high school diploma, as I received mine in 1975. Possessing this diploma allowed me to enter college and fulfill my dream of pursuing higher learning degrees in areas of my interests. Having a high school diploma opens up a lot of opportunities. Let me help you be succeed in your goals.
I have worked with personal computers for 25+ years, since they were first introduced to the general public. I am cross-platform literate (Mac & Windows/PC) and can teach anyone to be comfortable interfacing with their computer. My expertise is in teaching all age groups and I have more patience than your children.
I graduated with a BFA in graphic design in 1998. I worked as a lab monitor/tech support for graphic design students for six years during and after graduation and have taught undergrad graphic design students for over seven years. I have earned 40/60 credits towards my MFA graduate degree. Over the years, I have done numerous design jobs for the post-secondary institutions I worked for and freelance clients, along with seven months as a graphic designer for a luggage wholesaler. As an instructor, I had the privilege of working with state-of-the-art software and hardware which kept me and my students ahead of the real world business application of graphic design and it's emerging innovations. It also afforded me the opportunity to let my students stretch beyond their comfort zone with new concepts derived from research and experimentation. I am always amazed at what is produced by students once they have learned the tools, practiced the skills, and flexed their creative muscles.
My first website in 1998 was totally hand-coded with HTML (Hypertext Markup Language), which is the standard across the World Wide Web. It gives you total control of what is seen on the computer monitor and knowing the code allows you to go behind the scenes and make minor adjustments, instead of redesigning an entire page. Some website hosts allow on-the-fly editing of HTML without uploading the page again. Once you learn HTML, any changes to the standard or enhancements are easier to learn to update your skills. In website design, knowing HTML is like knowing how to drive a manual transmission.
I have worked with Apple Macintosh computer systems for over 18 years. I began with the operating system 7.0, and have worked through each upgrade through OSX (10.8 so far). I learned graphic design on the Macintosh computer as an undergrad, and worked as a lab monitor providing content support for 6 years to graphic design students. When I was accepted into the graduate program for graphic design in 2000, I started teaching on Macs and have continued for a total of 7 years. If you just bought your first Mac or just upgraded to a new operating system, I can help you learn how to navigate and optimize working with a Macintosh computer. Let me make you comfortable with your Mac.
I began using spreadsheet software in 1991 and have evolved through many updates and innovations. Microsoft Excel is the industry standard application. I have worked with MS Office Suite for 20+ years and can facilitate a working knowledge to any student wanting to use Word, Excel, Access, and/or PowerPoint in their daily lives.
Microsoft Powerpoint has the industry standard application for presentation of instruction, innovative ideas, and projects for over two decades. I have worked with MS Office Suite for 20+ years and can facilitate a working knowledge to any student wanting to use Word, Excel, Access, and/or Powerpoint in their daily lives.
I began working with computers in 1982, and bought my first personal computer in 1989. That computer ran on MS-DOS, which eventually became Windows operating system. I worked on a Windows-based system exclusively until introduced to Apple Macintosh in 1996 as a graphic design undergrad student. I have continued to be cross-platform to this day. I have taught computer-assisted graphic design on both Mac and PC. I have expertise in Microsoft Office Suite; Word, Excel, and PowerPoint programs on Windows. I can easily translate how graphic design programs work on your PC. I have a huge amount of patience (more patience than your children have!) teaching you to be comfortable with your Windows computer.
I began using word processing software in 1989 and have evolved through many updates and innovations. Microsoft Word has become the industry standard application. I have worked with MS Office Suite for 20+ years and can facilitate a working knowledge to any student wanting to use Word, Excel, Access, and/or PowerPoint in their daily lives.
I taught painting at High School level for a year, and Color Theory at college level. Painting should start with basic drawing exercises so that the student can visualize what they desire to paint. Sketching a basic idea onto the canvas, paper, or other media gives the artist a starting point for the conventional approach to painting. If the student wants to explore and expand their experience, then non-representational painting is the next step. It is always the best policy to learn the basics first before breaking out of the norm. Color theory and mixing, types of paint, different brushes, palette knives, and different surfaces are all things that need to be learned and experimented with to reach the artist's full potential and develop a unique style.
I have practiced photography for most of my life, always being the one behind the camera, capturing the moment. I took courses in photography and darkroom applications as a graphic design undergrad and graduate student. I have had many photographs in several publications and one of my photographs published in a hard bound book of photography. I can teach a student to use a camera and to improve their camera techniques, and to progress to image manipulation using Adobe Photoshop, if they desire.
I began designing websites in 1998 using nothing but HTML. I then learned BBEdit, FrontPage, GoLive, and Dreamweaver and expanded my abilities to create and manage single and multiple websites. At present, I am creating a website for an Equestrian client, and have created business and personal sites for many other clients, including most recently, a service dog site and a collections agency site. The Internet is evolving and changing like a living being. Businesses need to keep up with current trends to be able to reach the consumers. To teach a student website design, I start with the basics to understand a little about what goes on behind the webpage on the monitor, then understanding your audience and interaction with them, and finally, the layout and design. Planning and research play a large part of website design, but functionality, content, appeal, and interaction keeps the user coming back again and again.
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