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I proudly offer myself as a Tutor in all manner of digital art for video games as well as old fashioned traditional art.
As a 14 year video game professional I bring students a unique insight into the techniques, processes and application knowledge used by the digital entertainment industry. Within the scope of my professional career I have shipped more than 10 titles for Xbox, Playstation and Nintendo platforms.
My instruction can introduce the student to 3d modelling for video game engines as well as 2d concept painting. I expose eager minds to various techniques of 3d art creation using 3dstudio Max and Maya. Also 2d digital concept painting can be covered using Adobe Photoshop. Another facet of instruction can include the principles of video game engines such as Unity and UDK. The combination of these elements can be used by the student to create game ready art that they import and integrated as usable content into a video game environment. Created assets can range from world creation , creatures, characters, equipment and vehicles... to name a few.
Additionally, I enjoy instructing students in the more traditional realm of drawing and painting with most mediums. This particular curriculum can encompass fundamentals in figurative anatomy, perspective, landscape creation, lighting, composition and color theory, just to name a few. Within these broad categories I will also cover various other techniques and theory in a historical context to perfect the students applied techniques as well as broaden their artistic understanding.
Please give 12 hours for cancellation.
I worked as a concept artist and 3d asset modeler using Adobe Photoshop to create texture maps and concept art paintings for video game assets. For a very small time, I created 2d animated sprites and backgrounds in Photoshop. I have also used Photoshop to create publications, websites and other related graphical expressions.
I am a lifelong artist with a an educational background in art studies. I took many drawing classes at Booker T Washington High School (Arts Magnet) in Dallas, and at UNT in Denton, where I completed my degree in Art.
I have 13 years Video Game Development experience with much of my time developing graphic art for UI, packaging design, promotional illustration and ad work, mobile platform development, internal and external documentation and publication development, and creation of pitch documents for new business creation.
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