I'm a freelance 3D artist who's been working in the industry for the past three years. I've worked as a concept artist for a children's book to being the senior 3D lighting artist in the indie animated film "Silver Circle," to a texture/character artist at Creat Studios and also at New Breed games.
I've always prided myself in helping others with any of their 3D tasks, especially when I was a student at the New England Institute of Art. You could always find me after school working with any of my friends who had trouble understanding any of the subjects that we learned for 3D animation that day. I've had the pleasure of working with many fellow artists and have learned a great amount of knowledge from them. The best part about this industry is that the technology and skills are constantly evolving; so basically on my free time, if I'm not working on a personal project, you can bet I'm researching for new and improved ways of accomplishing something.
My approach to teaching is a patient and encouraging practice. For 3d animation, I think it's important to take the information in little chunks. Programs like Maya or 3Ds Max are so complicated because they can do so much. The ideal way of tackling them is by going through shorts spurts of teaching and then having the student practice what they just learned. And eventually, once the student starts building his or her skill set within Maya or 3Ds Max,then we can get involved doing a fun project to test their skill. Most importantly, this shouldn't be a serious endeavor. 3D animation is a fun skill set to learn and I look forward to working with anyone who's interested in learning.
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