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I have 12 years of experience in the Game Development industry. Character art and animation is my specialty, but I'm also familiar with concepting and environment modeling as well. I believe in the hands-on approach and repetition to fully understand any 3d application. I specialize in Maya, Photoshop, and Zbrush. I also use 3rd party Maya tools, like Headus and NDO.
So if you're thinking art/animation might be a career path for you please come see me, so I can answer any questions you may have. Some art schools charge about 100k for a degree in game art. Save your money, just see me for 1 hour, you'll be glad you did. I can provide all the information you need to get that dream job you've always wanted.
Thank you for your time!
I was taught photoshop at the Art Institute of Seattle. I also used photoshop 40 hours a week for over 12 years working in the game industry. I've used photoshop for concepting, and texturing props, characters, and weapons.
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