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A little about myself, I hold a B.S. in Graphic Design w/ an emphasis in Illustration. I've been drawing as long as I remember and constantly trying to improve myself. Since graduating I've been working in the video game development industry for the last 15 years. I started as a concept and texture artist, then I learned to model in 3-d, primarily in Maya. I was both an Art Lead and manager for small teams creating levels and environments for various games. During this time I would also mentor and train all junior level artist.
Some of my hobbies are digital painting, glass sculptures, and sketching/doodling:)
I recently decided to leave the video game industry to go back to my roots in traditional art. I've had enough working for large corporations and am hoping to teach what I've learned over the years to our younger generation. I am looking forward to surrounding myself with students with ambition and drive.
I have a good understanding of breaking down complicated issues into simple ideas. I believe concept is key in art, but to have both creativity and rendering skills make an artist shine.
Working in the video game industry, I've created textures for a realistic environment from scratch and using photo manipulation. I also have experience adjusting and tweaking photos to get what you want or using the program as a painting tool, creating ideas, sketches, collages, or final renderings - all within Photoshop.
Everything begins with drawing, whether it's ideas or thumbnails for composition, people are visual and what better way to show off your idea than simply drawing it.
I have worked as a concept artist creating characters, environments, and both static and animated objects. This is the base to art, whether you lean towards painting, graphic design, or sculpting, drawing is the base to get your ideas across for both yourself and clients.
I will show you how to show off your style in your pencil/ink work, the many different options for rendering, and how to express yourself with the basics.
I have worked in Maya for the last 13 years and have created an efficient work flow, the quickest way to be proficient in Maya modeling and UV mapping.
I'll walk you through all the steps in creating everything from low/high poly modeling of large dungeons, architecture, objects, UV mapping in an organized manner, LOD's, and quick shortcuts to make your modeling efficient.
I graduated w/ a B.S. in Illustration, which basically means I can draw, paint, have an understanding of space and color, and composition. I've painted primarily in oils and have switched over lately to digital painting. no matter what medium you choose, it's only a tool to show your color work.
I'll show you how to use an under painting, transferring line work to canvas, color theory, mixing of values, various styles of painting as well as mixing mediums to get what you want.
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