I am a professional programmer currently working in the video game industry.
I've been programming video games in C++ for 9 years; 4 years as a student and 5 years as a professional. I graduated from DigiPen Institute of Technology with a B.S. in Real-Time Interactive Simulation and a Minor in Mathematics. While in school, I completed 3 student games. Since graduation, I've worked on games for the PC, Xbox 360 and PlayStation 3 at established and startup video game development studios.
Through my years of game development I've accumulated experience in a variety of areas, including level editors, game engines, physics engines, collision detection, scripting, complex and open-ended gameplay systems, leaderboards, sound, input handling and code optimization. From textbook exercises to big game system designs, I'm ready to tackle the interesting problems with you.
New to programming? I'll show you the basics from first principles. Need help with a programming class? We'll complete your assignments, the book problems and exercises and I'll fill in all the gaps your professor didn't. Want to make the leap from book exercises to making games? It's a big one, and together we can do it. I can guide you in the planning, research and implementation steps needed to build a game, piece by piece.
Drop me a note and tell me what you're interested in learning. Let's chat about how I can help you!
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