How can I help you become a better CG animator? 20 years in the film and entertainment business, working on projects both big and small, have given me a wealth of experience that I'd like to share. My career started with stop-motion animation and animatronic FX, then segued into CG animation. As a CG animator I've been working primarily with Maya and Lightwave. But whether it's CG or stop-motion the important thing is understanding fundamentals. My tutoring process would involve getting the student set up with an rigged character, going through some basic tools and workflows followed by shot assignments. I believe the best way to learn new software or production techniques is to be given production tasks with real deadlines...emulating the production experience as much as possible. You would learn only what you need to know to get your assignments done but in the process create a foundation from which to build on. The sooner you start doing shots the faster you begin to build a body of work. I'm not teaching 'rigging' or 'modeling/lighting'. My goal is to help you develop an 'animators tool kit' that you can draw from throughout your career.
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