I have been working in the casual social game industry for a number of years. I worked on games like Zynga's FarmVille and Disney's Star Wars: A Tiny Death Star. I have a strong foundation in art
and understand how to apply the traditional tools to enhance any medium you choose to design in. Aside from static art, I also have a strong understanding in the fundamentals of animation and done animation for several games.
I believe strongly in passing on the tools I learned to other people. I have taught art to people of all ages and in different settings. As an example I taught Art and English
in the Hayward Unified school district in the San Francisco Bay Area and Also taught Art for YBM ( the largest and most popular English Institution in South Korea)at two camps. When I was in Korea I was the head teacher at both camps and spear headed new techniques to enrich the curriculum and to help students make a cultural connection to art.
while teaching art is that the subject matter is not really relevant. what is important is applying the tools learned to the subject. For instance, Silhouette, perspective, line, form and balance. These are some of the tools used to get your point across visually while designing what you like.
The companies I worked for: Disney, Nimble Bits, Beeline, Zynga Inc., Storm 8,Funzio, Present Creative, Double Coconut, Blabbelon, Poly Clef Software, 5th planet games and Heiter Games
Games that are completed and are on the market: FarmVille, JackPot Slots, Bingo Bash, Modern War, Crime City, Restaurant Story, Bakery Story, Kingdom Age, Lucky slots, Tom Cat Dash, Juggle Monster 2, Nuclear Outrun 2, Puzzle Lord, Pet Pass and Star Wars; A Tiny Death Star.
There are several more not yet released